Jan 09, 2008, 01:08 PM // 13:08
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#1
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Acolytes of Death
Profession: N/
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Is this total own?
I thought some skill combinations last night, is this total own for PvE since it's kinda easy keep mobs grouped?
[skill]Well of Darkness[/skill] [skill]Reckless Haste[/skill] [skill]Spiteful Spirit[/skill]
Mobs have huge change to miss, they attack faster and every time they attack they take damage. Just thought this.
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Jan 09, 2008, 01:12 PM // 13:12
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Location: Denmark
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Known combo. Nothing to discuss here.
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Jan 09, 2008, 01:20 PM // 13:20
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#3
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Frost Gate Guardian
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
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If you search, you can probably find 100 builds on these forums that use [wiki]Spiteful Spirit[/wiki], often in combination with [wiki]reckless haste[/wiki]. Personally, I would go with [wiki]enfeebling blood[/wiki] over [wiki]well of darkness[/wiki], as you don't need a corpse to start it off, and weakness will reduce both attributes (for spellcasters) and damage from melee attackers. You could bring well of darkness as well, I suppose, but there are better skills in general.
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Jan 09, 2008, 02:27 PM // 14:27
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#4
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Don't know. You've chosen the right equipment, but it all hinges on your swing.
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Jan 09, 2008, 02:28 PM // 14:28
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#5
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I suppose you can add [skill]price of failure[/skill]
And if you had a Mez 2ndary, [skill]spirit of failure[/skill]
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Jan 09, 2008, 03:07 PM // 15:07
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#6
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Only thing that sucks is you need a corpse for the well. But with PVE you will have plenty after the opening attack. Make sure your team knows to stand in the well (some always have issues with it)
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Jan 10, 2008, 04:42 AM // 04:42
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#7
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Desert Nomad
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I just cant convince myself to run reckless haste, especialy in HM (making a single monster to miss 50% of the time for 15e dont make my day). I would rather be casting barbs, enfeebling blood or defile/dessecrate enchantments, keep the slot open for rip enchantment or, *gasp* and *choke*, shadow of fear.
Last edited by Improvavel; Jan 10, 2008 at 04:46 AM // 04:46..
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Jan 10, 2008, 09:50 AM // 09:50
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#8
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Desert Nomad
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Quote:
Originally Posted by Improvavel
keep the slot open for rip enchantment or, *gasp* and *choke*, shadow of fear.
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....what exacly do you plan to disenchant in pve?
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Jan 10, 2008, 10:43 AM // 10:43
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#9
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Cathode_Reborn
....what exacly do you plan to disenchant in pve?
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Monk bosses I guess or maybe dervish stuff.
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Jan 10, 2008, 10:56 AM // 10:56
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#10
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Enchant removal is very strong in HM PvE, given the area. Also, that combo is pretty well known.
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Jan 10, 2008, 12:51 PM // 12:51
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#11
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Cathode_Reborn
....what exacly do you plan to disenchant in pve?
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Healing Hands and Mark of Protection spring to mind.
EDIT: And them Factions ele bosses with Sliver Armour.
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Jan 10, 2008, 12:56 PM // 12:56
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#12
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by Xylia
If you search, you can probably find 100 builds on these forums that use [wiki]Spiteful Spirit[/wiki], often in combination with [wiki]reckless haste[/wiki]. Personally, I would go with [wiki]enfeebling blood[/wiki] over [wiki]well of darkness[/wiki], as you don't need a corpse to start it off, and weakness will reduce both attributes (for spellcasters) and damage from melee attackers. You could bring well of darkness as well, I suppose, but there are better skills in general.
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Seconded, Id not want to waste a corpse on a well when it could be used to create a tasty new minion (from my hero MM).
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Jan 10, 2008, 02:20 PM // 14:20
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#13
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Academy Page
Join Date: Jan 2008
Location: SoFla
Guild: Dangerously Incompetent (DUI)
Profession: N/
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Quote:
Originally Posted by Improvavel
I just cant convince myself to run reckless haste, especialy in HM
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Thought RH in HM was redundant since the attacks are already at maximum speed.
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Jan 10, 2008, 02:46 PM // 14:46
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#14
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Frost Gate Guardian
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
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Quote:
Originally Posted by Jagged
Thought RH in HM was redundant since the attacks are already at maximum speed.
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If you're going for damage reduction, reckless haste will still make them miss 50% of the time. Personally, I think it is better in HM than it is in NM.
You do have to pay attention and cast it on a group of monsters - if you just get one target, it's kind of wasted.
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Jan 10, 2008, 09:09 PM // 21:09
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#15
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Desert Nomad
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Quote:
Originally Posted by blue.rellik
Monk bosses I guess or maybe dervish stuff.
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Monk bosses can be annoying, but are often not threatening. Many derv mobs in pve usually use enchants that have a harmful effect when they ends. Sometimes it's better to not disenchant them. For general use, disenchants suck in pve. The only time I actually brought some was against HM grawl with HH or Raisu palace with the Sliver armor spammers Other than that, keep it in PvP.
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Jan 11, 2008, 03:54 AM // 03:54
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#16
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Desert Nomad
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I said keep the slot open...
Didnt said stick it in there.
In some situations in HM it just helps.
And when u see those aura of faith bosses you will also like it alot.
Reckless haste in NM does it job- cover hex, damage reduction and dps booster.
In HM I dont know... It has too high energy cost and to high recharge if u need to throw that at a melee bunch and at a ranged bunch.
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